Using Tuner with "Resistance:Fall of Man" on the PlayStation®3 was very useful in optimizing a number of higher-level systems - programmers across the board found it intuitive and were able to quickly identify performance bottlenecks.
Jonathan Garrett
Senior Engine Programmer
Insomniac Games
Get closer to the hardware with ProDG for PlayStation®3 - the official toolset for PlayStation®3 developers worldwide now contains ProDG, Visual Studio Integration, Target Manager and Tuner all in one package.
The Product Licensing System enables end users to activate software products. An overview of the Product Licensing System can be viewed here.
For detailed information on how the PLS works with your product, make a selection from the table below.